It is not essential for anyone to know what each line does but it helps. This part is intended to be more of a reference than anything else. This guide is mainly a line-by-line breakdown, with a brief final section about the file and its limitations. In reality, the file is simple once it gets broken down with each line being analysed. Stat_mental 11, impetuous, highly_trained Stat_sec 13, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 Stat_pri_attr spear, long_pike, spear_bonus_8 Stat_pri 14, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
Here is the code which defines Swiss Pikemen: type Swiss PikemenĪttributes sea_faring, hide_forest, very_hardy, can_withdraw, pikeįormation 1.2, 1.2, 2.4, 2.4, 8, square, phalanx We will be using Swiss Pikemen as our example. Here you will find the definitions that tell the game about all of the different soldiers and ships that you will encounter. A good starting point is theĮxport_descr_unit file, or EDU. Once you have successfully unpacked the game’s files, you may be wondering where to begin. This guide assumes that you have unpacked the data files using the method found Thanks.Search Search for: A guide to the export_descr_units.txt file I am under no obligation to do anything for you, so please bear that in mind before you post statements such as "you better respond" or "address them", which frankly come across the wrong way and are rather rude.įinally, I do not check these messages very often so for prompt replies and assistance, please post in my forums so that I will see your message.
My mod is not compatible with any mod that alters your bfme root directory (the Elvenstar mod for example) so if you have installed such a mod, none of my mods would work on your machine until you reinstall bfme (thus getting rid of the other mod).Īlso, please remember that I offer these mods for download because I want others to be able to enjoy them as much as I do. If you have a clean official copy of bfme1 installed and patched up to 1.03 the mod will work fine. If you are experiencing problems then they are because of something on your end. I test them extensively before releasing, including on other machines. GothmogtheOrc ( Team Chamber Member) - Wednesday J in a can: all of my mods work perfectly. If you have any comments on the mod or if you find a bug or error, please visit my forums via the link below and tell me about it. The mod comes with an installer that you can run for easy installation. To download the mod you can click on the direct link below, or you can visit my website and download it there on the 'downloads' page. It's the color of the Fellowship's Lothlorien cloaks) Gray Green (Awesome Rohan/Fellowship color. The mod also contains 12 new team colors for Skirmish and Multiplayer (in addition to the original colors).*"Word of Power" (Red WoP identical to Gandalf's WoP, only its red) *"Industry" (Spell similar to the existing Industry only with a base-wide radius) The following powers are added to Saruman, who now starts at level 10:.includes new audio and an awesome new FX), *'This is my Hour' (Blast that kills all enemy heroes in radius. *'The Black Breath' (Basically Saruman's Wormtongue power with a slightly larger radius), *'Morgul Blade' Special Power (Reduces target Speed to 25%, armour to 50%, and Damage to 50%), Adds the following powers to the Witch-King on foot:.Adds the Witch-King on foot, with a toggle to mount his Fellbeast.At a cost of only 1200 he is the perfect early game hero for mordor. Not the nazgul Khamul but rather a rhun pikeman who leads by example with his leadership (+250 Experience, +50% Armor, +200% Damage ), Pillage, and Blade Master powers. New Mordor Hero: Khamul the Easterling.Completely finished and released mod: no bugs, errors, unfinished text or buttons.